Added lots of examples for editor customization
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4f21d365f6b74c6eae7bc9c0431c2695, type: 3}
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m_Name: Knight
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m_EditorClassIdentifier: Assembly-CSharp::Data.CharacterAttributes
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Name: Knight
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Health: 200
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Strength: 2
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Dexterity: 20
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