add examples for lighting add examples for lightmapping add examples for reflection probes add examples for light probes add examples for adaptive probe volumes
53 lines
1.7 KiB
Plaintext
53 lines
1.7 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
|
|
m_Name: Mobile_Renderer
|
|
m_EditorClassIdentifier:
|
|
debugShaders:
|
|
debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
|
|
type: 3}
|
|
hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
|
|
probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959,
|
|
type: 3}
|
|
probeVolumeResources:
|
|
probeVolumeDebugShader: {fileID: 0}
|
|
probeVolumeFragmentationDebugShader: {fileID: 0}
|
|
probeVolumeOffsetDebugShader: {fileID: 0}
|
|
probeVolumeSamplingDebugShader: {fileID: 0}
|
|
probeSamplingDebugMesh: {fileID: 0}
|
|
probeSamplingDebugTexture: {fileID: 0}
|
|
probeVolumeBlendStatesCS: {fileID: 0}
|
|
m_RendererFeatures: []
|
|
m_RendererFeatureMap:
|
|
m_UseNativeRenderPass: 1
|
|
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
|
m_AssetVersion: 2
|
|
m_OpaqueLayerMask:
|
|
serializedVersion: 2
|
|
m_Bits: 4294967295
|
|
m_TransparentLayerMask:
|
|
serializedVersion: 2
|
|
m_Bits: 4294967295
|
|
m_DefaultStencilState:
|
|
overrideStencilState: 0
|
|
stencilReference: 0
|
|
stencilCompareFunction: 8
|
|
passOperation: 2
|
|
failOperation: 0
|
|
zFailOperation: 0
|
|
m_ShadowTransparentReceive: 0
|
|
m_RenderingMode: 2
|
|
m_DepthPrimingMode: 0
|
|
m_CopyDepthMode: 0
|
|
m_AccurateGbufferNormals: 0
|
|
m_IntermediateTextureMode: 0
|