Files
gpd-924/AI/Assets/Scripts/UnityBehaviorTree/ObjectNullCondition.cs
T
2025-04-23 12:34:22 +02:00

25 lines
666 B
C#

using System;
using Unity.Behavior;
using UnityEngine;
[Serializable, Unity.Properties.GeneratePropertyBag]
[Condition(name: "GameObject Null", story: "[Object] is [IsNull] null", category: "Conditions", id: "0136a874fb9b9066a1c71f05e9b92e63")]
public partial class ObjectNullCondition : Condition
{
[SerializeReference] public BlackboardVariable<GameObject> Object;
[SerializeReference] public BlackboardVariable<bool> IsNull;
public override bool IsTrue()
{
return (Object.Value == null && IsNull) || (Object.Value != null && !IsNull);
}
public override void OnStart()
{
}
public override void OnEnd()
{
}
}