Files
gpd-924/AI/Assets/Scripts/UnityBehaviorTree/FindPlayerControllerByRaycastAction.cs
2025-04-23 12:34:22 +02:00

46 lines
1.3 KiB
C#

using System;
using DefaultNamespace;
using DefaultNamespace.FSM;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "FindPlayerControllerByRaycast", story: "Find [Target] with racyast from [Agent]", category: "Action", id: "d762456f044989271ec06e8848cbfa15")]
public partial class FindPlayerControllerByRaycastAction : Action
{
[SerializeReference] public BlackboardVariable<GameObject> Target;
[SerializeReference] public BlackboardVariable<GameObject> Agent;
[SerializeReference] public BlackboardVariable<float> MaxDistance = new(10);
protected override Status OnStart()
{
if (Agent.Value == null) return Status.Failure;
// setup your node
return Status.Running;
}
protected override Status OnUpdate()
{
if (Physics.Raycast(Agent.Value.transform.position, Agent.Value.transform.forward, out RaycastHit hit, MaxDistance))
{
if (hit.transform.GetComponent<PlayerController>() != null)
{
Target.Value = hit.transform.gameObject;
return Status.Success;
}
}
Target.Value = null;
return Status.Failure;
}
protected override void OnEnd()
{
}
}