#include #include "Entity.h" #include "Monster.h" #include "Vector3.h" using namespace MyNamespace; using namespace std; int main() { Entity entity; // this is an instance cout << entity.ToString() << endl; Monster monster; cout << monster.ToString() << endl; Vector3 position(1.0f, 0.0f, 2.0f); Vector3 position2 = Vector3(); Vector3 position3{}; // list-initializer return 0; }