Compare commits

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10 Commits
Author SHA1 Message Date
david ddee61efc5 add particle systems
add vfx graph
2025-06-06 12:48:53 +02:00
david 9180b3c835 add shader graph samples 2025-05-26 21:32:58 +02:00
david d9375709c5 add unity project for simulation
add examples for lighting
add examples for lightmapping
add examples for reflection probes
add examples for light probes
add examples for adaptive probe volumes
2025-05-20 21:33:39 +02:00
david 840f061d99 add slides for celluar automata 2025-05-14 08:22:03 +02:00
david 8f15627bc1 add slides for complex algorithms
add unity project for complex algorithms
add example for bezier curves
add example for game of life
2025-05-13 14:23:35 +02:00
david 954abad662 add missing & non updated files 2025-04-23 12:34:22 +02:00
david d9fb5ee7bc add unity behavior tree package & examples
add start of own implementation of a behavior tree
2025-04-23 12:33:28 +02:00
david 8a01366c35 update example behavior tree 2025-04-22 18:26:31 +02:00
david 9afc61866f add slides for behavior tree 2025-04-22 12:43:12 +02:00
david e00d37300d add lesson whiteboard 2025-04-08 13:05:01 +02:00
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m_Name: Enemy m_Name: Enemy
m_TagString: Untagged m_TagString: Untagged
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m_Name: m_Name:
@@ -782,6 +783,34 @@ Transform:
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m_IsStarted: 0
references:
version: 2
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type: {class: 'BlackboardVariable`1[[UnityEngine.GameObject, UnityEngine.CoreModule]]', ns: Unity.Behavior, asm: Unity.Behavior}
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fileFormatVersion: 2
guid: 2c6bdc0b9db0433e939c2e77844106f1
timeCreated: 1745402938
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@@ -0,0 +1,9 @@
namespace DefaultNamespace.BehaviorTree
{
public abstract class Action : Node
{
public Action()
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d658db48a0944051aa2a4a2fa02e089c
timeCreated: 1745403146
@@ -0,0 +1,17 @@
using System.Collections.Generic;
namespace DefaultNamespace.BehaviorTree
{
public class Composite : Node
{
public Composite(List<Node> nodes)
{
_nodes.AddRange(nodes);
}
public Composite(params Node[] nodes)
{
_nodes.AddRange(nodes);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 975b1d6c26eb459d9a8cdd3e042b6674
timeCreated: 1745403206
@@ -0,0 +1,7 @@
namespace DefaultNamespace.BehaviorTree
{
public abstract class Condition : Action
{
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a2d064fe5d964df7aa50ae36e8551561
timeCreated: 1745403415
@@ -0,0 +1,19 @@
namespace DefaultNamespace.BehaviorTree
{
public class Decorator : Node
{
public Node Node
{
get
{
if (_nodes != null && _nodes.Count > 0) return _nodes[0];
return null;
}
}
public Decorator(Node node)
{
_nodes.Add(node);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f064dd30dc4940009b32f253d2f6ec34
timeCreated: 1745403277
+31
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@@ -0,0 +1,31 @@
using System.Collections.Generic;
namespace DefaultNamespace.BehaviorTree
{
public abstract class Node
{
protected List<Node> _nodes = new();
public virtual void Start()
{
}
public virtual Status Update()
{
return Status.Success;
}
public virtual void End()
{
}
}
public enum Status
{
Success,
Failure,
Running,
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bb191187e8a246b29358c9eca60e18ea
timeCreated: 1745403053
@@ -0,0 +1,42 @@
using System;
namespace DefaultNamespace.BehaviorTree
{
public class Sequence : Composite
{
protected int _currentIndex;
protected Node _currentNode;
public override void Start()
{
_currentIndex = 0;
_currentNode = _currentIndex >= _nodes.Count ? null : _nodes[_currentIndex];
_currentNode?.Start();
}
public override Status Update()
{
if (_currentNode == null) return Status.Failure;
Status status = _currentNode.Update();
switch (status)
{
case Status.Success:
_currentNode.End();
_currentIndex++;
if (_currentIndex >= _nodes.Count) return Status.Success;
_currentNode = _nodes[_currentIndex];
_currentNode.Start();
return Status.Running;
case Status.Failure:
_currentNode.End();
return Status.Failure;
case Status.Running:
return Status.Running;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 39476da0e0a54e429221ed45a8c2cf0f
timeCreated: 1745403452
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@@ -0,0 +1,28 @@
using System;
using UnityEngine;
namespace DefaultNamespace.BehaviorTree
{
public class Tree : MonoBehaviour
{
private Node _rootNode;
private void OnEnable()
{
if (_rootNode == null) return;
_rootNode.Start();
}
private void Update()
{
if (_rootNode == null) return;
_rootNode.Update();
}
private void OnDisable()
{
if (_rootNode == null) return;
_rootNode.End();
}
}
}
@@ -0,0 +1,3 @@
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timeCreated: 1745402959
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@@ -0,0 +1,45 @@
using System;
using DefaultNamespace;
using DefaultNamespace.FSM;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "FindPlayerControllerByRaycast", story: "Find [Target] with racyast from [Agent]", category: "Action", id: "d762456f044989271ec06e8848cbfa15")]
public partial class FindPlayerControllerByRaycastAction : Action
{
[SerializeReference] public BlackboardVariable<GameObject> Target;
[SerializeReference] public BlackboardVariable<GameObject> Agent;
[SerializeReference] public BlackboardVariable<float> MaxDistance = new(10);
protected override Status OnStart()
{
if (Agent.Value == null) return Status.Failure;
// setup your node
return Status.Running;
}
protected override Status OnUpdate()
{
if (Physics.Raycast(Agent.Value.transform.position, Agent.Value.transform.forward, out RaycastHit hit, MaxDistance))
{
if (hit.transform.GetComponent<PlayerController>() != null)
{
Target.Value = hit.transform.gameObject;
return Status.Success;
}
}
Target.Value = null;
return Status.Failure;
}
protected override void OnEnd()
{
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9250f5d746bf949019e434d1373f0275
@@ -0,0 +1,24 @@
using System;
using Unity.Behavior;
using UnityEngine;
[Serializable, Unity.Properties.GeneratePropertyBag]
[Condition(name: "GameObject Null", story: "[Object] is [IsNull] null", category: "Conditions", id: "0136a874fb9b9066a1c71f05e9b92e63")]
public partial class ObjectNullCondition : Condition
{
[SerializeReference] public BlackboardVariable<GameObject> Object;
[SerializeReference] public BlackboardVariable<bool> IsNull;
public override bool IsTrue()
{
return (Object.Value == null && IsNull) || (Object.Value != null && !IsNull);
}
public override void OnStart()
{
}
public override void OnEnd()
{
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
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@@ -1,10 +1,11 @@
{ {
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"com.unity.ai.navigation": "2.0.6", "com.unity.ai.navigation": "2.0.7",
"com.unity.behavior": "1.0.9",
"com.unity.collab-proxy": "2.7.1", "com.unity.collab-proxy": "2.7.1",
"com.unity.ide.rider": "3.0.31", "com.unity.ide.rider": "3.0.35",
"com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.visualstudio": "2.0.23",
"com.unity.inputsystem": "1.13.1", "com.unity.inputsystem": "1.14.0",
"com.unity.multiplayer.center": "1.0.0", "com.unity.multiplayer.center": "1.0.0",
"com.unity.render-pipelines.universal": "17.0.4", "com.unity.render-pipelines.universal": "17.0.4",
"com.unity.test-framework": "1.5.1", "com.unity.test-framework": "1.5.1",
+47 -11
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@@ -1,7 +1,7 @@
{ {
"dependencies": { "dependencies": {
"com.unity.ai.navigation": { "com.unity.ai.navigation": {
"version": "2.0.6", "version": "2.0.7",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -9,9 +9,26 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.behavior": {
"version": "1.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.7.2",
"com.unity.dt.app-ui": "2.0.0-pre.16",
"com.unity.modules.ai": "1.0.0",
"com.unity.collections": "2.1.4",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.burst": { "com.unity.burst": {
"version": "1.8.19", "version": "1.8.21",
"depth": 2, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.mathematics": "1.2.1", "com.unity.mathematics": "1.2.1",
@@ -28,7 +45,7 @@
}, },
"com.unity.collections": { "com.unity.collections": {
"version": "2.5.1", "version": "2.5.1",
"depth": 2, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.burst": "1.8.17", "com.unity.burst": "1.8.17",
@@ -38,6 +55,18 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.dt.app-ui": {
"version": "2.0.0-pre.16",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.screencapture": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.ext.nunit": { "com.unity.ext.nunit": {
"version": "2.0.5", "version": "2.0.5",
"depth": 1, "depth": 1,
@@ -45,7 +74,7 @@
"dependencies": {} "dependencies": {}
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
"version": "3.0.31", "version": "3.0.35",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -54,7 +83,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.visualstudio": { "com.unity.ide.visualstudio": {
"version": "2.0.22", "version": "2.0.23",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -63,7 +92,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.inputsystem": { "com.unity.inputsystem": {
"version": "1.13.1", "version": "1.14.0",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -88,7 +117,14 @@
}, },
"com.unity.nuget.mono-cecil": { "com.unity.nuget.mono-cecil": {
"version": "1.11.4", "version": "1.11.4",
"depth": 3, "depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "3.2.1",
"depth": 1,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
@@ -179,11 +215,11 @@
} }
}, },
"com.unity.test-framework.performance": { "com.unity.test-framework.performance": {
"version": "3.0.3", "version": "3.1.0",
"depth": 3, "depth": 2,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.31", "com.unity.test-framework": "1.1.33",
"com.unity.modules.jsonserialize": "1.0.0" "com.unity.modules.jsonserialize": "1.0.0"
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
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# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
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*.svd
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*.VC.db
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*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
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crashlytics-build.properties
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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