add missing & non updated files
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using System;
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using Unity.Behavior;
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using UnityEngine;
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[Serializable, Unity.Properties.GeneratePropertyBag]
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[Condition(name: "GameObject Null", story: "[Object] is [IsNull] null", category: "Conditions", id: "0136a874fb9b9066a1c71f05e9b92e63")]
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public partial class ObjectNullCondition : Condition
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{
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[SerializeReference] public BlackboardVariable<GameObject> Object;
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[SerializeReference] public BlackboardVariable<bool> IsNull;
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public override bool IsTrue()
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{
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return (Object.Value == null && IsNull) || (Object.Value != null && !IsNull);
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}
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public override void OnStart()
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{
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}
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public override void OnEnd()
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{
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}
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}
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