16 lines
334 B
C#
16 lines
334 B
C#
using UnityEngine;
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namespace DefaultNamespace.Solid
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{
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public class CircleAreaOfEffect : AreaOfEffect
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{
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[SerializeField] private float _radius;
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protected override bool IsInsideOfEffectArea(Collision other)
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{
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// do some calculations here
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return false;
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}
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}
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} |