Files
gpd-924-en/NetworkingUnreal/Source/NetworkingUnreal/NetworkingUnrealHealthBar.h
T

29 lines
556 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "NetworkingUnrealHealthBar.generated.h"
class UProgressBar;
/**
*
*/
UCLASS()
class NETWORKINGUNREAL_API UNetworkingUnrealHealthBar : public UUserWidget
{
GENERATED_BODY()
public:
UFUNCTION()
void UpdateHealth(float currentHealth, float maxHealth);
protected:
virtual void NativeConstruct() override;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
UProgressBar* ProgressBar;
};