Files
gpd-924-en/EditorCustomization/Assets/Scripts/Events/EventBroker.cs
T
david a6dbfb224f add scriptable object examples
add editor window example
add attribute + drawer example
2025-06-13 18:07:18 +02:00

13 lines
319 B
C#

using System;
using UnityEngine;
namespace Events
{
[CreateAssetMenu(fileName = "EventBroker", menuName = "Events/Event Broker", order = 0)]
public class EventBroker : ScriptableObject
{
public event Action PlayerDied;
public void RaisePlayerDied() => PlayerDied?.Invoke();
}
}