49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
|
|
using DefaultNamespace;
|
|
using DefaultNamespace.FSM;
|
|
using Unity.Behavior;
|
|
using UnityEngine;
|
|
using Action = Unity.Behavior.Action;
|
|
using Unity.Properties;
|
|
|
|
[Serializable, GeneratePropertyBag]
|
|
[NodeDescription(name: "Find Player Controller By Raycast", story: "Find [Target] by Raycast from [Agent]", category: "Action/Find", id: "e2b3bc47cdb71b5678009c1d431fc68b")]
|
|
public partial class FindPlayerControllerByRaycastAction : Action
|
|
{
|
|
[SerializeReference] public BlackboardVariable<GameObject> Target;
|
|
[SerializeReference] public BlackboardVariable<GameObject> Agent;
|
|
[SerializeReference] public BlackboardVariable<float> MaxDistance = new(100);
|
|
|
|
protected override Status OnStart()
|
|
{
|
|
// setup node
|
|
// Target.Value = null;
|
|
|
|
// check initial values
|
|
if (Agent.Value == null) return Status.Failure;
|
|
|
|
return Status.Running;
|
|
}
|
|
|
|
protected override Status OnUpdate()
|
|
{
|
|
if (Physics.Raycast(Agent.Value.transform.position, Agent.Value.transform.forward, out RaycastHit hit,
|
|
MaxDistance))
|
|
{
|
|
if (hit.transform.GetComponent<PlayerController>() != null)
|
|
{
|
|
Target.Value = hit.transform.gameObject;
|
|
return Status.Success;
|
|
}
|
|
}
|
|
|
|
Target.Value = null;
|
|
return Status.Failure;
|
|
}
|
|
|
|
protected override void OnEnd()
|
|
{
|
|
}
|
|
}
|
|
|