19 lines
441 B
C#
19 lines
441 B
C#
using UnityEditor;
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namespace Core
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{
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[CustomEditor(typeof(PlayerController))]
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public class PlayerControllerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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// serializedObject.Update();
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//
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// // update your serialized properties
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//
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// serializedObject.ApplyModifiedProperties();
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}
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}
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} |