Files
david fccc1849fe add unity project
add FSM examples
2025-04-09 07:51:22 +02:00

37 lines
724 B
C#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace DefaultNamespace
{
public class FireButton : MonoBehaviour
{
[SerializeField] private InputAction _inputAction;
private bool _isPressed;
private void OnEnable()
{
_inputAction.Enable();
}
private void OnDisable()
{
_inputAction.Disable();
}
private void Update()
{
_isPressed = _isPressed || _inputAction.triggered;
}
private void FixedUpdate()
{
if (_isPressed)
{
_isPressed = false;
// spawn bullet
}
}
}
}