#include #include "Entity.h" #include "Monster.h" #include "Vector3.h" using namespace std; int main() { Entity entity; // this is an entity instance cout << entity.toString() << endl; Monster monster; cout << monster.toString() << endl; Vector3 position; Vector3 position2(1.0f, 0.0f, -10.0f); Vector3 position3 = Vector3(); Vector3 position4{}; // list-initializer Vector3 position5 = {}; // list-initializer assigned return 0; }