using System; using UnityEngine; namespace DefaultNamespace.NonSolid { public class AreaOfEffect : MonoBehaviour { public enum AreaOfEffectType { Circle, Rectangle, Pentagon, Hexagon, } [SerializeField] private AreaOfEffectType _areaOfEffectType; [SerializeField] private float _radius; private void OnCollisionEnter(Collision other) { float area = 0.0f; switch (_areaOfEffectType) { case AreaOfEffectType.Circle: area = Mathf.Pow(_radius, 2.0f) * Mathf.PI; break; case AreaOfEffectType.Rectangle: break; case AreaOfEffectType.Pentagon: break; case AreaOfEffectType.Hexagon: break; default: throw new ArgumentOutOfRangeException(); } } } }