// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class NetworkingUnrealEditorTarget : TargetRules { public NetworkingUnrealEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V6; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; ExtraModuleNames.Add("NetworkingUnreal"); } }