add unity multithreading project
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using System;
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using System.Collections;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Animations
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{
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public class CoRoutineTween : MonoBehaviour
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{
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private async void Start()
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{
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// StartCoroutine(Animate());
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await Animate();
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}
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private IEnumerator Animate()
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{
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float time = 0.0f;
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// move
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while (time < 1.0f)
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{
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transform.position = Vector3.Lerp(Vector3.zero, Vector3.forward * 5.0f, time);
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yield return null;
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time += Time.deltaTime;
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}
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// scale
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time = 0.0f;
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while (time < 1.0f)
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{
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transform.localScale = Vector3.Lerp(Vector3.one, Vector3.one * 2.0f, time);
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yield return null;
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time += Time.deltaTime;
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}
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}
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}
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}
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