add casts

add inline
add template
This commit is contained in:
2025-09-23 18:17:48 +02:00
parent 3b35b973c9
commit bc4b9f1691
9 changed files with 142 additions and 3 deletions
+2
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@@ -180,12 +180,14 @@
<ClCompile Include="main.cpp" />
<ClCompile Include="Monster.cpp" />
<ClCompile Include="Ork.cpp" />
<ClCompile Include="Troll.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Entity.h" />
<ClInclude Include="ICompareable.h" />
<ClInclude Include="Monster.h" />
<ClInclude Include="Ork.h" />
<ClInclude Include="Troll.h" />
<ClInclude Include="Vector3.h" />
<ClInclude Include="Weapon.h" />
</ItemGroup>
@@ -27,6 +27,9 @@
<ClCompile Include="Ork.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Troll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Entity.h">
@@ -47,5 +50,8 @@
<ClInclude Include="Weapon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Troll.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
+2 -2
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@@ -8,8 +8,8 @@ public:
Entity(std::string name);
virtual std::string toString() { return "Entity"; } // declared & defined, only use that for one liners
std::string getName() { return _name; }
void setName(std::string name) { _name = name; }
const std::string& getName() const { return _name; }
void setName(const std::string& name) { _name = name; }
protected:
std::string _name = "";
+5
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@@ -0,0 +1,5 @@
#include "Troll.h"
void Troll::Move(Vector3 move)
{
}
+11
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@@ -0,0 +1,11 @@
#pragma once
#include "Monster.h"
class Troll : public Monster
{
std::string toString() override { return "Troll"; }
// Inherited via Monster
void Move(Vector3 move) override;
};
+53
View File
@@ -5,6 +5,7 @@
#include "Vector3.h"
#include "ICompareable.h"
#include "Ork.h"
#include "Troll.h"
using namespace std;
@@ -45,5 +46,57 @@ int main()
Ork ork2 = ork; // should be a individual instances with their own values and weapons
// casts
// c cast
int number = -10000000;
unsigned short smallPositiveNumber = (unsigned short)number;
int* pNumber = &number;
unsigned short* pSmallPositiveNumber = (unsigned short*)pNumber;
float fNumber = (float)number;
float* pFNumber = (float*)pNumber;
int* pNumbers = new int[10];
void** ppVoids = (void**)&pNumbers;
Monster* pMonster = new Ork();
Ork* pOrk = (Ork*)pMonster;
std::string toString = pOrk->toString();
// static_cast
smallPositiveNumber = static_cast<unsigned short>(number);
//pSmallPositiveNumber = static_cast<unsigned short*>(pNumber);
fNumber = static_cast<float>(number);
//pFNumber = static_cast<float*>(pNumber);
//ppVoids = static_cast<void**>(&pNumbers);
pOrk = static_cast<Ork*>(pMonster);
//Weapon* weapon = static_cast<Weapon*>(pMonster);
Monster* pMonster2 = new Troll();
pOrk = static_cast<Ork*>(pMonster2); // is running, but it is not the same type
toString = pOrk->toString();
// dynamic cast
pOrk = dynamic_cast<Ork*>(pMonster2); // better use for polymorphic cast, because of runtime check
//toString = pOrk->toString();
// reinterpret cast
//smallPositiveNumber = reinterpret_cast<unsigned short>(number);
pSmallPositiveNumber = reinterpret_cast<unsigned short*>(pNumber);
pFNumber = reinterpret_cast<float*>(pNumber);
// const cast
const char* sz = "Test";
//char* sz2 = sz;
char* sz2 = const_cast<char*>(sz);
const std::string str = "Test";
std::string str2 = str;
str.c_str(); // if you need a zero terminated string
delete[] pNumbers;
pNumbers = nullptr;
delete pMonster;
pMonster = nullptr;
pOrk = nullptr;
delete pMonster2;
pMonster2 = nullptr;
return 0;
}