add unity behavior package & examples
add behavior tree implementation
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m_PrefabAsset: {fileID: 0}
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||||||
m_Name:
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m_Name:
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@@ -823,6 +837,34 @@ Transform:
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--- !u!114 &963271988
|
||||||
|
MonoBehaviour:
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Graph: {fileID: 6532288503853721430, guid: 9b025019d3a5248dcbfd30e7f09a1037, type: 2}
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|
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references:
|
||||||
|
version: 2
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|
RefIds:
|
||||||
|
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|
type: {class: 'BlackboardVariable`1[[UnityEngine.GameObject, UnityEngine.CoreModule]]', ns: Unity.Behavior, asm: Unity.Behavior}
|
||||||
|
data:
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GUID:
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SceneRoots:
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fileFormatVersion: 2
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|
guid: 0e73928b0a104233917799d1897dd859
|
||||||
|
timeCreated: 1745423479
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace DefaultNamespace.BehaviorTree
|
||||||
|
{
|
||||||
|
public abstract class Action : Node
|
||||||
|
{
|
||||||
|
public Action()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc1cb3b6c7d74fc28fd7b6399bd09156
|
||||||
|
timeCreated: 1745423851
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace DefaultNamespace.BehaviorTree
|
||||||
|
{
|
||||||
|
public abstract class Composite : Node
|
||||||
|
{
|
||||||
|
public Composite(List<Node> nodes)
|
||||||
|
{
|
||||||
|
_nodes.AddRange(nodes);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Composite(params Node[] nodes)
|
||||||
|
{
|
||||||
|
_nodes.AddRange(nodes);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 137c1749ac9748599a82996a6a005d54
|
||||||
|
timeCreated: 1745423923
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace DefaultNamespace.BehaviorTree
|
||||||
|
{
|
||||||
|
public abstract class Condition : Action
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfc01cdaf36045d3be75ac78fc1f0feb
|
||||||
|
timeCreated: 1745424014
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
namespace DefaultNamespace.BehaviorTree
|
||||||
|
{
|
||||||
|
public class Decorator : Node
|
||||||
|
{
|
||||||
|
public Decorator(Node node)
|
||||||
|
{
|
||||||
|
_nodes.Add(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8c98374aeec84c929927512d23f6631f
|
||||||
|
timeCreated: 1745423985
|
||||||
@@ -0,0 +1,31 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace DefaultNamespace.BehaviorTree
|
||||||
|
{
|
||||||
|
public abstract class Node
|
||||||
|
{
|
||||||
|
protected List<Node> _nodes = new ();
|
||||||
|
|
||||||
|
public virtual void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual Status Update()
|
||||||
|
{
|
||||||
|
return Status.Failure;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void End()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
Success,
|
||||||
|
Failure,
|
||||||
|
Running,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 086671579f914f31839c05dbdc541e33
|
||||||
|
timeCreated: 1745423564
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace DefaultNamespace.BehaviorTree
|
||||||
|
{
|
||||||
|
public class Sequence : Composite
|
||||||
|
{
|
||||||
|
private int _currentIndex;
|
||||||
|
private Node _currentNode;
|
||||||
|
|
||||||
|
public override void Start()
|
||||||
|
{
|
||||||
|
_currentIndex = 0;
|
||||||
|
_currentNode = _nodes == null || _nodes.Count == 0 ? null : _nodes[_currentIndex];
|
||||||
|
|
||||||
|
_currentNode?.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Status Update()
|
||||||
|
{
|
||||||
|
if (_currentNode == null) return Status.Failure;
|
||||||
|
|
||||||
|
Status status = _currentNode.Update();
|
||||||
|
|
||||||
|
switch (status)
|
||||||
|
{
|
||||||
|
case Status.Success:
|
||||||
|
_currentIndex++;
|
||||||
|
_currentNode.End();
|
||||||
|
if (_currentIndex >= _nodes.Count) return Status.Success;
|
||||||
|
_currentNode = _nodes[_currentIndex];
|
||||||
|
_currentNode?.Start();
|
||||||
|
return Status.Running;
|
||||||
|
case Status.Failure:
|
||||||
|
return Status.Failure;
|
||||||
|
case Status.Running:
|
||||||
|
return Status.Running;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 817cdc9a926641068ccf01671393272d
|
||||||
|
timeCreated: 1745424048
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace DefaultNamespace.BehaviorTree
|
||||||
|
{
|
||||||
|
public class Tree : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Node _rootNode;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_rootNode?.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
_rootNode?.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
_rootNode?.End();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d2cbbd082c73432ca7bc1d76ac315ebe
|
||||||
|
timeCreated: 1745423498
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 90aacf97469f84a1ba368dd1edaf400d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using System;
|
||||||
|
using DefaultNamespace;
|
||||||
|
using DefaultNamespace.FSM;
|
||||||
|
using Unity.Behavior;
|
||||||
|
using UnityEngine;
|
||||||
|
using Action = Unity.Behavior.Action;
|
||||||
|
using Unity.Properties;
|
||||||
|
|
||||||
|
[Serializable, GeneratePropertyBag]
|
||||||
|
[NodeDescription(name: "Find Player Controller By Raycast", story: "Find [Target] by Raycast from [Agent]", category: "Action/Find", id: "e2b3bc47cdb71b5678009c1d431fc68b")]
|
||||||
|
public partial class FindPlayerControllerByRaycastAction : Action
|
||||||
|
{
|
||||||
|
[SerializeReference] public BlackboardVariable<GameObject> Target;
|
||||||
|
[SerializeReference] public BlackboardVariable<GameObject> Agent;
|
||||||
|
[SerializeReference] public BlackboardVariable<float> MaxDistance = new(100);
|
||||||
|
|
||||||
|
protected override Status OnStart()
|
||||||
|
{
|
||||||
|
// setup node
|
||||||
|
// Target.Value = null;
|
||||||
|
|
||||||
|
// check initial values
|
||||||
|
if (Agent.Value == null) return Status.Failure;
|
||||||
|
|
||||||
|
return Status.Running;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Status OnUpdate()
|
||||||
|
{
|
||||||
|
if (Physics.Raycast(Agent.Value.transform.position, Agent.Value.transform.forward, out RaycastHit hit,
|
||||||
|
MaxDistance))
|
||||||
|
{
|
||||||
|
if (hit.transform.GetComponent<PlayerController>() != null)
|
||||||
|
{
|
||||||
|
Target.Value = hit.transform.gameObject;
|
||||||
|
return Status.Success;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Target.Value = null;
|
||||||
|
return Status.Failure;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnd()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6a08b2b3e631346b2b155982df199f9a
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using Unity.Behavior;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable, Unity.Properties.GeneratePropertyBag]
|
||||||
|
[Condition(name: "GameObject is Null", story: "[Object] is [IsNull] null", category: "Variable Conditions", id: "9be617c0444353affee2f412e94ae715")]
|
||||||
|
public partial class GameObjectNullCondition : Condition
|
||||||
|
{
|
||||||
|
[SerializeReference] public BlackboardVariable<GameObject> Object;
|
||||||
|
[SerializeReference] public BlackboardVariable<bool> IsNull;
|
||||||
|
|
||||||
|
public override bool IsTrue()
|
||||||
|
{
|
||||||
|
return (Object.Value == null && IsNull) || (Object.Value != null && !IsNull);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnStart()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnEnd()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 534847d817af848138303989d8adde9b
|
||||||
@@ -1,10 +1,11 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ai.navigation": "2.0.6",
|
"com.unity.ai.navigation": "2.0.7",
|
||||||
|
"com.unity.behavior": "1.0.9",
|
||||||
"com.unity.collab-proxy": "2.7.1",
|
"com.unity.collab-proxy": "2.7.1",
|
||||||
"com.unity.ide.rider": "3.0.31",
|
"com.unity.ide.rider": "3.0.35",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.23",
|
||||||
"com.unity.inputsystem": "1.13.1",
|
"com.unity.inputsystem": "1.14.0",
|
||||||
"com.unity.multiplayer.center": "1.0.0",
|
"com.unity.multiplayer.center": "1.0.0",
|
||||||
"com.unity.render-pipelines.universal": "17.0.4",
|
"com.unity.render-pipelines.universal": "17.0.4",
|
||||||
"com.unity.test-framework": "1.5.1",
|
"com.unity.test-framework": "1.5.1",
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ai.navigation": {
|
"com.unity.ai.navigation": {
|
||||||
"version": "2.0.6",
|
"version": "2.0.7",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -9,9 +9,26 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.behavior": {
|
||||||
|
"version": "1.0.9",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.7.2",
|
||||||
|
"com.unity.dt.app-ui": "2.0.0-pre.16",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.collections": "2.1.4",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.19",
|
"version": "1.8.21",
|
||||||
"depth": 2,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.mathematics": "1.2.1",
|
"com.unity.mathematics": "1.2.1",
|
||||||
@@ -28,7 +45,7 @@
|
|||||||
},
|
},
|
||||||
"com.unity.collections": {
|
"com.unity.collections": {
|
||||||
"version": "2.5.1",
|
"version": "2.5.1",
|
||||||
"depth": 2,
|
"depth": 1,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.burst": "1.8.17",
|
"com.unity.burst": "1.8.17",
|
||||||
@@ -38,6 +55,18 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.dt.app-ui": {
|
||||||
|
"version": "2.0.0-pre.16",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0"
|
||||||
|
},
|
||||||
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Reference in New Issue
Block a user