add unity behavior package & examples

add behavior tree implementation
This commit is contained in:
2025-04-23 18:10:17 +02:00
parent 4602ff2416
commit a97b3be68a
34 changed files with 3675 additions and 92 deletions
+26
View File
@@ -0,0 +1,26 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 53
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6118340bc55d5fc4b88ef6970b16d122, type: 3}
m_Name:
m_EditorClassIdentifier:
m_GraphOwnerName: Self
m_AutoSaveLastSaveLocation: 1
m_SaveFolder: Scripts/UnityBehaviorTree
m_UseSeparateSaveFolders: 0
m_SaveFolderAction:
m_SaveFolderModifier:
m_SaveFolderFlow:
m_SaveFolderCondition:
m_SaveFolderEventChannels:
m_SaveFolderEnum:
m_AutoOpenNodeScriptsInExternalEditor: 1
m_Namespace:
@@ -9,5 +9,6 @@ EditorBuildSettings:
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
m_configObjects:
com.unity.dt.app-ui: {fileID: 11400000, guid: 99f9c9493070a9d4c979a8fec7c5a8d3, type: 2}
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
m_UseUCBPForAssetBundles: 0
+2 -2
View File
@@ -1,2 +1,2 @@
m_EditorVersion: 6000.0.44f1
m_EditorVersionWithRevision: 6000.0.44f1 (101c91f3a8fb)
m_EditorVersion: 6000.0.47f1
m_EditorVersionWithRevision: 6000.0.47f1 (2ad1ed33fd3b)
+3 -73
View File
@@ -4,62 +4,8 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 1
m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 4
name: Mobile
pixelLightCount: 2
shadows: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 2
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 0
realtimeGICPUUsage: 100
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 256
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858,
type: 2}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms:
- Standalone
- serializedVersion: 4
name: PC
pixelLightCount: 2
@@ -101,8 +47,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
type: 2}
customRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
@@ -116,19 +61,4 @@ QualitySettings:
- Android
- iPhone
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
Android: 0
GameCoreScarlett: 1
GameCoreXboxOne: 1
Lumin: 0
Nintendo Switch: 1
PS4: 1
PS5: 1
Server: 0
Stadia: 0
Standalone: 1
WebGL: 0
Windows Store Apps: 0
XboxOne: 0
iPhone: 0
tvOS: 0
m_PerPlatformDefaultQuality: {}