add unity behavior package & examples

add behavior tree implementation
This commit is contained in:
2025-04-23 18:10:17 +02:00
parent 4602ff2416
commit a97b3be68a
34 changed files with 3675 additions and 92 deletions
@@ -0,0 +1,24 @@
using System;
using Unity.Behavior;
using UnityEngine;
[Serializable, Unity.Properties.GeneratePropertyBag]
[Condition(name: "GameObject is Null", story: "[Object] is [IsNull] null", category: "Variable Conditions", id: "9be617c0444353affee2f412e94ae715")]
public partial class GameObjectNullCondition : Condition
{
[SerializeReference] public BlackboardVariable<GameObject> Object;
[SerializeReference] public BlackboardVariable<bool> IsNull;
public override bool IsTrue()
{
return (Object.Value == null && IsNull) || (Object.Value != null && !IsNull);
}
public override void OnStart()
{
}
public override void OnEnd()
{
}
}