add unity behavior package & examples

add behavior tree implementation
This commit is contained in:
2025-04-23 18:10:17 +02:00
parent 4602ff2416
commit a97b3be68a
34 changed files with 3675 additions and 92 deletions
@@ -0,0 +1,42 @@
using System;
namespace DefaultNamespace.BehaviorTree
{
public class Sequence : Composite
{
private int _currentIndex;
private Node _currentNode;
public override void Start()
{
_currentIndex = 0;
_currentNode = _nodes == null || _nodes.Count == 0 ? null : _nodes[_currentIndex];
_currentNode?.Start();
}
public override Status Update()
{
if (_currentNode == null) return Status.Failure;
Status status = _currentNode.Update();
switch (status)
{
case Status.Success:
_currentIndex++;
_currentNode.End();
if (_currentIndex >= _nodes.Count) return Status.Success;
_currentNode = _nodes[_currentIndex];
_currentNode?.Start();
return Status.Running;
case Status.Failure:
return Status.Failure;
case Status.Running:
return Status.Running;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}