add unity behavior package & examples
add behavior tree implementation
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using System.Collections.Generic;
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namespace DefaultNamespace.BehaviorTree
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{
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public abstract class Composite : Node
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{
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public Composite(List<Node> nodes)
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{
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_nodes.AddRange(nodes);
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}
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public Composite(params Node[] nodes)
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{
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_nodes.AddRange(nodes);
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}
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}
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}
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