add scriptable object examples
add editor window example add attribute + drawer example
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "CharacterAttributes", menuName = "Data/Character Attributes", order = 0)]
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public class CharacterAttributes : ScriptableObject
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{
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public string Name;
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public int Health;
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public int Strength;
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public float StrengthMultiplier;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b61abb9f0ac44c59b3b2fd2042e9ace6
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timeCreated: 1749826252
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using Core;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Data
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{
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[CustomPropertyDrawer(typeof(CharacterAttributes))]
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public class CharacterAttributesDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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position = EditorGUI.PrefixLabel(position, label);
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position.width *= 0.75f;
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EditorGUI.PropertyField(position, property, GUIContent.none);
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position.x += position.width;
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position.width *= 0.3333333f;
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if (GUI.Button(position, "Open"))
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{
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CharacterAttributesWindow window = EditorWindow.GetWindow<CharacterAttributesWindow>();
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window.CharacterAttributesToEdit = property.objectReferenceValue as CharacterAttributes;
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window.Show();
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 484559cbb76043e19a4cacc8b753bebf
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timeCreated: 1749829051
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@@ -0,0 +1,23 @@
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using Core;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace Data
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{
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[CustomEditor(typeof(CharacterAttributes))]
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public class CharacterAttributesEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (GUILayout.Button("Open Character Attributes Editor"))
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{
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CharacterAttributesWindow window = EditorWindow.GetWindow<CharacterAttributesWindow>();
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window.CharacterAttributesToEdit = target as CharacterAttributes;
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window.Show();
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}
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 272269d36d454d6cbd79b57adc9f2692
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timeCreated: 1749828536
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@@ -0,0 +1,10 @@
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "FloatValue", menuName = "Data/Values/Float", order = 0)]
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public class FloatValue : ScriptableObject
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{
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public float Value;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: fd75fdc6380d499a861c0efdba916acc
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timeCreated: 1749823882
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