add forward declaration
add classes
This commit is contained in:
+29
-1
@@ -1,10 +1,14 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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||||
VisualStudioVersion = 17.14.36414.22 d17.14
|
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VisualStudioVersion = 17.14.36414.22
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Intro", "Intro\Intro.vcxproj", "{87B7A7C3-105C-4950-9FFE-A7B05AA70780}"
|
||||
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Forward_Declaration", "Forward_Declaration\Forward_Declaration.vcxproj", "{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}"
|
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Classes", "Classes\Classes.vcxproj", "{6254C365-0DB4-44EB-A7FD-3AFA5980A219}"
|
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EndProject
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Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|ARM64 = Debug|ARM64
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||||
@@ -27,6 +31,30 @@ Global
|
||||
{87B7A7C3-105C-4950-9FFE-A7B05AA70780}.Release|x64.Build.0 = Release|x64
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{87B7A7C3-105C-4950-9FFE-A7B05AA70780}.Release|x86.ActiveCfg = Release|Win32
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{87B7A7C3-105C-4950-9FFE-A7B05AA70780}.Release|x86.Build.0 = Release|Win32
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Debug|ARM64.Build.0 = Debug|ARM64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Debug|x64.ActiveCfg = Debug|x64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Debug|x64.Build.0 = Debug|x64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Debug|x86.ActiveCfg = Debug|Win32
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Debug|x86.Build.0 = Debug|Win32
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Release|ARM64.ActiveCfg = Release|ARM64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Release|ARM64.Build.0 = Release|ARM64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Release|x64.ActiveCfg = Release|x64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Release|x64.Build.0 = Release|x64
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Release|x86.ActiveCfg = Release|Win32
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{D70D8E56-EB48-42A1-8F65-D6D9F66E3736}.Release|x86.Build.0 = Release|Win32
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Debug|ARM64.Build.0 = Debug|ARM64
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Debug|x64.Build.0 = Debug|x64
|
||||
{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Debug|x86.Build.0 = Debug|Win32
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Release|ARM64.ActiveCfg = Release|ARM64
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Release|ARM64.Build.0 = Release|ARM64
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Release|x64.ActiveCfg = Release|x64
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Release|x64.Build.0 = Release|x64
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Release|x86.ActiveCfg = Release|Win32
|
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{6254C365-0DB4-44EB-A7FD-3AFA5980A219}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
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||||
@@ -0,0 +1,193 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{6254c365-0db4-44eb-a7fd-3afa5980a219}</ProjectGuid>
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<RootNamespace>Classes</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<Link>
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<SubSystem>Console</SubSystem>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<Link>
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<SubSystem>Console</SubSystem>
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<ClCompile>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
|
||||
<ClCompile Include="Entity.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Monster.cpp" />
|
||||
<ClCompile Include="Ork.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Entity.h" />
|
||||
<ClInclude Include="Monster.h" />
|
||||
<ClInclude Include="Ork.h" />
|
||||
<ClInclude Include="Vector3.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
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@@ -0,0 +1,45 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Entity.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Monster.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Ork.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Entity.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Monster.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Ork.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Vector3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,12 @@
|
||||
#include "Entity.h" // project header files, pre compiler will search in project folder first
|
||||
#include <iostream> // system header files, pre compiler will search in system folders first
|
||||
|
||||
Entity::Entity() // defined
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Entity::Entity(std::string name) : _name(name)
|
||||
{
|
||||
//_name = name;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
class Entity
|
||||
{
|
||||
public:
|
||||
Entity(); // declared
|
||||
Entity(std::string name);
|
||||
|
||||
virtual std::string toString() { return "Entity"; } // declared & defined, only use that for one liners
|
||||
std::string getName() { return _name; }
|
||||
void setName(std::string name) { _name = name; }
|
||||
|
||||
protected:
|
||||
std::string _name = "";
|
||||
|
||||
}; // IMPORTANT: always end with a semicolon
|
||||
@@ -0,0 +1,6 @@
|
||||
#include "Monster.h"
|
||||
|
||||
Monster::Monster()
|
||||
{
|
||||
//toString();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
|
||||
class Monster : public Entity
|
||||
{
|
||||
public:
|
||||
Monster();
|
||||
|
||||
std::string toString() override { return "Monster"; }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
#include "Ork.h"
|
||||
|
||||
Ork::Ork()
|
||||
{
|
||||
//toString();
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include "Monster.h"
|
||||
|
||||
class Ork : public Monster
|
||||
{
|
||||
public:
|
||||
Ork();
|
||||
|
||||
std::string toString() override { return "Ork"; }
|
||||
};
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
struct Vector3
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
Vector3() : x(0.0f), y(0.0f), z(0.0f) {}
|
||||
Vector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "Entity.h"
|
||||
#include "Monster.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
Entity entity; // this is an entity instance
|
||||
cout << entity.toString() << endl;
|
||||
|
||||
Monster monster;
|
||||
cout << monster.toString() << endl;
|
||||
|
||||
Vector3 position;
|
||||
Vector3 position2(1.0f, 0.0f, -10.0f);
|
||||
Vector3 position3 = Vector3();
|
||||
Vector3 position4{}; // list-initializer
|
||||
Vector3 position5 = {}; // list-initializer assigned
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|ARM64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>ARM64</Platform>
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||||
</ProjectConfiguration>
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>17.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<ProjectGuid>{d70d8e56-eb48-42a1-8f65-d6d9f66e3736}</ProjectGuid>
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<RootNamespace>ForwardDeclaration</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="functions.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="functions.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
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||||
<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||
</Filter>
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="functions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
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</Project>
|
||||
@@ -0,0 +1,3 @@
|
||||
#include "functions.h"
|
||||
|
||||
void functionE() {} // defined
|
||||
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef _FUNCTIONS_H_
|
||||
#define _FUNCTIONS_H_
|
||||
|
||||
void functionE(); // declared
|
||||
|
||||
//void functionF() {} // declared & defined, linker error when included multiple times
|
||||
|
||||
#endif // !_FUNCTIONS_H_
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "functions.h"
|
||||
|
||||
void functionB() {} // declared & defined
|
||||
void functionC(); // declared
|
||||
void functionD(); // declared
|
||||
|
||||
int main()
|
||||
{
|
||||
//functionA(); // compiler error, because function is declared & defined after this call
|
||||
functionB(); // no error
|
||||
//functionC(); // linker error, because function is declared, but not defined
|
||||
functionD(); // no error
|
||||
functionE(); // no error
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void functionA() {} // declared & defined
|
||||
|
||||
void functionD() {} // defined
|
||||
@@ -4,6 +4,7 @@ using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// console output
|
||||
std::cout << "Hello World" << std::endl;
|
||||
std::cout << 1234 << std::endl;
|
||||
std::cout << "Another test!\n";
|
||||
@@ -15,5 +16,16 @@ int main()
|
||||
|
||||
cout << L"Hello World" << endl; // wide character string literal, can not be handled by cout
|
||||
|
||||
// console input
|
||||
cin >> number;
|
||||
cout << "input: " << number << endl;
|
||||
|
||||
char c;
|
||||
cin >> c;
|
||||
cout << "input: " << c << endl;
|
||||
|
||||
cin >> c >> number;
|
||||
cout << c << ": " << number << endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user