add unity project for engine customization
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using UnityEditor;
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using UnityEngine;
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namespace Data
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{
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[CustomPropertyDrawer(typeof(Ability))]
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public class AbilityDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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position = EditorGUI.PrefixLabel(position, label);
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// next to each other
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// float width = position.width;
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// position.width *= 0.45f;
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// EditorGUI.PropertyField(position, property.FindPropertyRelative("Name"), GUIContent.none);
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//
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// position.x += (width - position.width);
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// EditorGUI.PropertyField(position, property.FindPropertyRelative("Value"), GUIContent.none);
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// below each other
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position.height = EditorGUIUtility.singleLineHeight;
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EditorGUI.PropertyField(position, property.FindPropertyRelative("Name"), GUIContent.none);
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position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(position, property.FindPropertyRelative("Value"), GUIContent.none);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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// return EditorGUIUtility.singleLineHeight; // next to each other
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return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing; // below each other
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}
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}
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}
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