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diff --git a/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Prefabs/UnityBall/UnityMaterialBall_Gold.prefab.meta b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Prefabs/UnityBall/UnityMaterialBall_Gold.prefab.meta
new file mode 100644
index 0000000..1b40354
--- /dev/null
+++ b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Prefabs/UnityBall/UnityMaterialBall_Gold.prefab.meta
@@ -0,0 +1,7 @@
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+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts.meta b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts.meta
new file mode 100644
index 0000000..097bdc0
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+++ b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts.meta
@@ -0,0 +1,8 @@
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diff --git a/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/AlignSceneView.cs b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/AlignSceneView.cs
new file mode 100644
index 0000000..faa1461
--- /dev/null
+++ b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/AlignSceneView.cs
@@ -0,0 +1,35 @@
+using System;
+using System.Collections.Generic;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+using UnityEngine;
+
+[ExecuteInEditMode]
+public class AlignSceneView : MonoBehaviour
+{
+
+ // Start is called before the first frame update
+ void Awake()
+ {
+ AlignCamera(transform);
+ }
+
+
+ private static void AlignCamera(Transform target)
+ {
+#if UNITY_EDITOR
+ SceneView view = SceneView.lastActiveSceneView;
+ if (view == null) return;
+ Camera sceneCam = view.camera;
+ if(sceneCam == null) return;
+ sceneCam.transform.position = target.position;
+ sceneCam.transform.rotation = target.rotation;
+ view.AlignViewToObject(sceneCam.transform);
+#endif
+ }
+
+}
+
+
+
diff --git a/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/AlignSceneView.cs.meta b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/AlignSceneView.cs.meta
new file mode 100644
index 0000000..1508f30
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diff --git a/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/Editor.meta b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/Editor.meta
new file mode 100644
index 0000000..878224d
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diff --git a/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/Editor/SamplesShowcaseEditor.cs b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/Editor/SamplesShowcaseEditor.cs
new file mode 100644
index 0000000..2c7f9b0
--- /dev/null
+++ b/Simulation/Assets/Samples/Scriptable Render Pipeline Core/Common/Scripts/Editor/SamplesShowcaseEditor.cs
@@ -0,0 +1,372 @@
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEditor.Rendering;
+using UnityEngine;
+using UnityEngine.UIElements;
+using UnityEngine.UIElements.Experimental;
+using System.Text.RegularExpressions;
+using System.Text;
+using System;
+using System.Collections;
+using System.Reflection;
+using UnityEngine.Rendering;
+using UnityEditor.Inspector.GraphicsSettingsInspectors;
+
+[InitializeOnLoad]
+[CustomEditor(typeof(SamplesShowcase))]
+public class SamplesShowcaseEditor : Editor
+{
+ private static readonly string UXMLPath = "SamplesSelectionUXML";
+ public static readonly string[] supportedExtensions = {".shadergraph", ".vfx", ".cs", ".hlsl", ".shader", ".asset",".mat",".fbx",".prefab", ".png", ".compute"};
+
+ SerializedProperty currentIndex;
+ Color headlineColor;
+ Color openColor;
+ Color highlightColor;
+ Color codeColor;
+
+ DropdownField dropdownField;
+ List choices;
+
+
+ int indexSelected;
+
+
+ private VisualElement requiredSettingsBox;
+ private Dictionary requiredSettingsVE = new Dictionary();
+
+
+ private void OnEnable()
+ {
+ SamplesShowcase.OnUpdateSamplesInspector += UpdateSamplesInspector;
+ currentIndex = serializedObject.FindProperty("currentIndex");
+ RenderPipelineManager.activeRenderPipelineCreated += UpdateRequiredSettingsDisplay;
+ }
+
+ private void OnDisable()
+ {
+ RenderPipelineManager.activeRenderPipelineCreated -= UpdateRequiredSettingsDisplay;
+ SamplesShowcase.OnUpdateSamplesInspector -= UpdateSamplesInspector;
+ }
+
+ public void UpdateSamplesInspector()
+ {
+ SamplesShowcase self;
+ try
+ {
+ self = (SamplesShowcase)target;
+ }
+ catch
+ {
+ return;
+ }
+
+ if (dropdownField !=null && self != null)
+ {
+ dropdownField.value = choices[self.currentIndex]; //make sure samples description is updated from what the scene is showing, even during runtime input or inspector duplication
+ }
+
+ }
+
+ public override VisualElement CreateInspectorGUI()
+ {
+ var root = new VisualElement();
+ var visualTree = Resources.Load(UXMLPath);
+ VisualElement inspectorUI = visualTree.CloneTree();
+ root.Add(inspectorUI);
+
+ var self = (SamplesShowcase)target;
+
+ //colors
+ headlineColor = EditorGUIUtility.isProSkin ? self.headlineDarkColor : self.headlineLightColor;
+ openColor = EditorGUIUtility.isProSkin ? self.openDarkColor : self.openLightColor;
+ highlightColor = EditorGUIUtility.isProSkin ? self.highlightDarkColor : self.highlightLightColor;
+ codeColor = EditorGUIUtility.isProSkin ? self.codeDarkColor : self.codeLightColor;
+ root.Q