Files
gpd-324/CPlusPlus/Classes/main.cpp
T
david 4b6ac6a484 add pointer
add "dynamic" heap array
add polymorphic
2025-03-26 12:44:05 +01:00

45 lines
1008 B
C++

#include <iostream>
#include "Entity.h"
#include "Ork.h"
#include "Vector3.h"
using namespace std;
int main()
{
Entity entity; // this is an entity instance
entity.name = "My Entity";
//Monster monster; // can't be instantiated, because Monster is abstract
//Monster monster2 = Monster::Create(Monsters::Ork);
Ork ork;
ork.name = "My Ork";
ork.Move();
cout << entity.ToString() << endl;
cout << ork.ToString() << endl;
Vector3 position(1.0f, 3.0f, -5.0f);
position.y = 0.0f;
ICompareable* pComparable = nullptr;
pComparable = &ork;
pComparable->Compare(&ork);
(*pComparable).Compare(&ork); // same as line above, but more complicated to write
ICompareable* pComparables[] = { new Ork, new Ork, new Ork };
for (size_t i = 0; i < size(pComparables); i++)
{
//pComparables[i]->Compare(nullptr);
delete pComparables[i];
pComparables[i] = nullptr;
}
ICompareable** pHeapComparables = new ICompareable*[10];
delete[] pHeapComparables;
pHeapComparables = nullptr;
return 0;
}