#include #include "Entity.h" #include "Ork.h" #include "Vector3.h" using namespace std; int main() { Entity entity; // this is an entity instance entity.name = "My Entity"; //Monster monster; // can't be instantiated, because Monster is abstract Ork ork; ork.name = "My Ork"; ork.Move(); cout << entity.ToString() << endl; cout << ork.ToString() << endl; Vector3 position(1.0f, 3.0f, -5.0f); position.y = 0.0f; return 0; }