#include #include "Entity.h" #include "Ork.h" #include "Vector3.h" using namespace std; int main() { //Entity entity; // this is an entity instance //entity.name = "My Entity"; //Monster monster; // can't be instantiated, because Monster is abstract //Monster monster2 = Monster::Create(Monsters::Ork); Ork ork; ork.name = "Ork1"; ork.Move(); //cout << entity.ToString() << endl; //cout << ork.ToString() << endl; //Vector3 position(1.0f, 3.0f, -5.0f); //position.y = 0.0f; //ICompareable* pComparable = nullptr; //pComparable = &ork; //pComparable->Compare(&ork); //(*pComparable).Compare(&ork); // same as line above, but more complicated to write //ICompareable* pComparables[] = { new Ork, new Ork, new Ork }; //for (size_t i = 0; i < size(pComparables); i++) //{ // //pComparables[i]->Compare(nullptr); // delete pComparables[i]; // pComparables[i] = nullptr; //} //ICompareable** pHeapComparables = new ICompareable*[10]; //delete[] pHeapComparables; //pHeapComparables = nullptr; //Ork ork2(ork); //ork2.name = "Ork2"; //ork2.Move(); return 0; }