#include "Entity.h" #include Entity::Entity() { std::cout << "Create Entity" << std::endl; } Entity::Entity(std::string name) : name(name) { std::cout << "Create Entity with name" << std::endl; //this->name = name; } Entity::~Entity() { std::cout << "Destroy Entity" << std::endl; } std::string Entity::ToString() { return name; }