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@@ -0,0 +1,421 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Nuget personal access tokens and Credentials
|
||||
nuget.config
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
@@ -0,0 +1,93 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.13.35828.75
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HelloWorld", "HelloWorld\HelloWorld.vcxproj", "{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "forward_declaration", "forward_declaration\forward_declaration.vcxproj", "{2FC9F683-346A-4A58-9294-DB811A2EEC20}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Classes", "Classes\Classes.vcxproj", "{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Collections", "Collections\Collections.vcxproj", "{1B177393-37B1-4C7B-BCF0-163991832930}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Pointer", "Pointer\Pointer.vcxproj", "{860DAD08-212F-4265-B3F8-8BBF85AA4833}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Debug|x64.Build.0 = Debug|x64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Debug|x86.Build.0 = Debug|Win32
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Release|x64.ActiveCfg = Release|x64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Release|x64.Build.0 = Release|x64
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Release|x86.ActiveCfg = Release|Win32
|
||||
{92B0EF46-7137-453A-A7A9-E02D6CE07D8D}.Release|x86.Build.0 = Release|Win32
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Debug|x64.Build.0 = Debug|x64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Debug|x86.Build.0 = Debug|Win32
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|x64.ActiveCfg = Release|x64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|x64.Build.0 = Release|x64
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|x86.ActiveCfg = Release|Win32
|
||||
{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|x86.Build.0 = Release|Win32
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x64.Build.0 = Debug|x64
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x86.Build.0 = Debug|Win32
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|ARM64.Build.0 = Release|ARM64
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// return monster;
|
||||
//}
|
||||
|
||||
std::string Monster::ToString()
|
||||
{
|
||||
//return name + " " + "(" + std::to_string(_strength) + ")";
|
||||
return std::format("{} ({})", name, _strength);
|
||||
}
|
||||
|
||||
int Monster::Compare(ICompareable* other)
|
||||
{
|
||||
// TODO: implement later
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "Entity.h"
|
||||
#include "ICompareable.h"
|
||||
#include "Weapon.h"
|
||||
|
||||
//enum Monsters
|
||||
//{
|
||||
// Ork,
|
||||
// Troll,
|
||||
// Elve
|
||||
//};
|
||||
|
||||
class Monster : public Entity, public ICompareable
|
||||
{
|
||||
public:
|
||||
// internal pointers often requires a default & copy constructor and a destructor
|
||||
Monster();
|
||||
Monster(const Monster& other);
|
||||
Monster(int strength);
|
||||
virtual ~Monster();
|
||||
|
||||
//static Monster Create(Monsters type);
|
||||
|
||||
virtual void Move() = 0; // abstract (pure virtual method)
|
||||
std::string ToString() override;
|
||||
int Compare(ICompareable* other) override;
|
||||
|
||||
protected:
|
||||
Weapon* _pWeapon = nullptr;
|
||||
|
||||
int _strength = 0;
|
||||
float _speed = 0.0f;
|
||||
};
|
||||
@@ -0,0 +1,26 @@
|
||||
#include "Ork.h"
|
||||
#include <iostream>
|
||||
|
||||
Ork::Ork() : Monster(10)
|
||||
{
|
||||
std::cout << "Create Ork" << std::endl;
|
||||
|
||||
//this->_strength = 10;
|
||||
this->name = "My Ork";
|
||||
}
|
||||
|
||||
Ork::Ork(const Ork& other) : Monster(other)
|
||||
{
|
||||
std::cout << "Create a copy of an Ork" << std::endl;
|
||||
//this->name = other.name;
|
||||
//this->_speed = other._speed;
|
||||
}
|
||||
|
||||
Ork::~Ork()
|
||||
{
|
||||
std::cout << "Destroy Ork" << std::endl;
|
||||
}
|
||||
|
||||
void Ork::Move()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include "Monster.h"
|
||||
|
||||
class Ork : public Monster
|
||||
{
|
||||
public:
|
||||
Ork(); // default constructor
|
||||
Ork(const Ork&); // copy constructor
|
||||
~Ork(); // destructor
|
||||
|
||||
void Move() override;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
struct Vector3
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
Vector3() : x(0.0f), y(0.0f), z(0.0f) {}
|
||||
Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
|
||||
};
|
||||
@@ -0,0 +1 @@
|
||||
#include "Weapon.h"
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
class Weapon
|
||||
{
|
||||
};
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "Entity.h"
|
||||
#include "Ork.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
//Entity entity; // this is an entity instance
|
||||
//entity.name = "My Entity";
|
||||
|
||||
//Monster monster; // can't be instantiated, because Monster is abstract
|
||||
//Monster monster2 = Monster::Create(Monsters::Ork);
|
||||
|
||||
Ork ork;
|
||||
ork.name = "Ork1";
|
||||
ork.Move();
|
||||
|
||||
//cout << entity.ToString() << endl;
|
||||
//cout << ork.ToString() << endl;
|
||||
|
||||
//Vector3 position(1.0f, 3.0f, -5.0f);
|
||||
//position.y = 0.0f;
|
||||
|
||||
//ICompareable* pComparable = nullptr;
|
||||
//pComparable = &ork;
|
||||
//pComparable->Compare(&ork);
|
||||
//(*pComparable).Compare(&ork); // same as line above, but more complicated to write
|
||||
|
||||
//ICompareable* pComparables[] = { new Ork, new Ork, new Ork };
|
||||
//for (size_t i = 0; i < size(pComparables); i++)
|
||||
//{
|
||||
// //pComparables[i]->Compare(nullptr);
|
||||
// delete pComparables[i];
|
||||
// pComparables[i] = nullptr;
|
||||
//}
|
||||
|
||||
//ICompareable** pHeapComparables = new ICompareable*[10];
|
||||
//delete[] pHeapComparables;
|
||||
//pHeapComparables = nullptr;
|
||||
|
||||
//Ork ork2(ork);
|
||||
//ork2.name = "Ork2";
|
||||
//ork2.Move();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{1b177393-37b1-4c7b-bcf0-163991832930}</ProjectGuid>
|
||||
<RootNamespace>Collections</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,127 @@
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
#include <algorithm>
|
||||
|
||||
using namespace std;
|
||||
|
||||
#define INT_LIST list<int> // simple text replacement
|
||||
|
||||
// type definitions
|
||||
typedef list<int> IntegerList;
|
||||
typedef IntegerList::iterator IntListIterator;
|
||||
|
||||
void printArray(int numbers[]);
|
||||
void printArray(int numbers[], int count);
|
||||
|
||||
int main()
|
||||
{
|
||||
// C Arrays
|
||||
int numbers[10];
|
||||
|
||||
for (size_t i = 0; i < 10; i++)
|
||||
{
|
||||
numbers[i] = 0;
|
||||
}
|
||||
|
||||
numbers[0] = 10;
|
||||
|
||||
cout << "numbers[5]: " << numbers[5] << endl;
|
||||
|
||||
int numbers2[] = { 0, 1, 2, 3, 4, 5 };
|
||||
int numbers3[10] = { 0, 1, 2, 3, 4, 5 };
|
||||
|
||||
// 2d array - 10 rows, 5 columns
|
||||
int numbers4[10 * 5];
|
||||
numbers4[3 + 7 * 5] = 10; // 3rd column, 7th row
|
||||
|
||||
// size have to be always const, except by using pointers
|
||||
const int count = 10;
|
||||
int numbers5[count];
|
||||
|
||||
int length = sizeof(numbers2) / sizeof(numbers2[0]); // works locally only
|
||||
for (size_t i = 0; i < std::size(numbers2); i++) // size is working locally only
|
||||
{
|
||||
cout << numbers2[i] << " ";
|
||||
}
|
||||
cout << endl;
|
||||
|
||||
cout << "sizeof(numbers2): " << sizeof(numbers2) << endl;
|
||||
|
||||
printArray(numbers2);
|
||||
printArray(numbers2, std::size(numbers2));
|
||||
|
||||
// "dynamic" (heap) arrays
|
||||
int count2 = 10;
|
||||
int* heapNumbers = new int[count2];
|
||||
heapNumbers[0] = 10;
|
||||
int* pHeapNumber = heapNumbers;
|
||||
for (size_t i = 0; i < count2; i++)
|
||||
{
|
||||
cout << pHeapNumber << ": " << *pHeapNumber << " ";
|
||||
pHeapNumber++;
|
||||
}
|
||||
delete[] heapNumbers; // CAUTION - heap arrays have to be deleted with delete[] not delete
|
||||
heapNumbers = nullptr;
|
||||
|
||||
// stl collections
|
||||
vector<int> numbers6;
|
||||
vector<int> numbers7 = { 0, 1, 2, 3 };
|
||||
numbers6.push_back(10); // add an item at the end
|
||||
numbers6.pop_back(); // remove an item at the end
|
||||
numbers7[2] *= 10;
|
||||
vector<int> numbers8;
|
||||
numbers8.reserve(100);
|
||||
cout << "size of numbers8: " << numbers8.size() << endl;
|
||||
cout << "capacity of numbers8: " << numbers8.capacity() << endl;
|
||||
printArray(numbers7.data(), numbers7.size());
|
||||
|
||||
list<int> numbersList;
|
||||
numbersList.push_back(10);
|
||||
numbersList.push_front(100);
|
||||
//numbersList[1] = 200; // random access is not available for lists
|
||||
list<int>::iterator it = numbersList.begin();
|
||||
for (; it != numbersList.end(); it++)
|
||||
{
|
||||
cout << *it << " ";
|
||||
}
|
||||
cout << endl;
|
||||
numbersList.insert(--it, 20);
|
||||
for (it = numbersList.begin(); it != numbersList.end(); it++)
|
||||
{
|
||||
cout << *it << " ";
|
||||
}
|
||||
cout << endl;
|
||||
|
||||
for (int n : numbersList)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
for_each(numbers7.begin(), numbers7.end(), [](const int& n) {
|
||||
cout << n << " ";
|
||||
});
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void printArray(int numbers[])
|
||||
{
|
||||
int length = sizeof(numbers) / sizeof(numbers[0]); // works not outside of local scope
|
||||
cout << "sizeof(numbers2): " << sizeof(numbers) << endl;
|
||||
|
||||
//for (size_t i = 0; i < std::size(numbers); i++) // size is not working outside of local scope
|
||||
//{
|
||||
// cout << numbers[i] << " ";
|
||||
//}
|
||||
//cout << endl;
|
||||
}
|
||||
|
||||
void printArray(int numbers[], int count)
|
||||
{
|
||||
for (size_t i = 0; i < count; i++)
|
||||
{
|
||||
cout << numbers[i] << " ";
|
||||
}
|
||||
cout << endl;
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
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|
||||
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|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
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|
||||
<Configuration>Debug</Configuration>
|
||||
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|
||||
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|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
@@ -0,0 +1,22 @@
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
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|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
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|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
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|
||||
@@ -0,0 +1,21 @@
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
std::cout << "Hello" << " " << "World!" << std::endl;
|
||||
|
||||
int number = 10;
|
||||
|
||||
cout << number << endl;
|
||||
|
||||
cin >> number;
|
||||
cout << "Input: " << number << endl;
|
||||
|
||||
char c;
|
||||
cin >> c;
|
||||
cout << "Input: " << c << endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
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||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
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||||
<ClCompile Include="main.cpp" />
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||||
</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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</Project>
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||||
@@ -0,0 +1,22 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
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||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
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||||
<Filter Include="Resource Files">
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||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,122 @@
|
||||
#include <iostream>
|
||||
#include <memory> // smart pointer header
|
||||
|
||||
using namespace std;
|
||||
|
||||
void changeInteger(int n);
|
||||
void changeIntegerPerPointer(int* pN);
|
||||
int changeIntegerPerReturn(int n);
|
||||
void changeIntegerPerReference(int& n);
|
||||
|
||||
bool createInteger(int* pN);
|
||||
bool createIntegerWithPointerPointer(int** ppN);
|
||||
|
||||
int main()
|
||||
{
|
||||
// general
|
||||
int* pNumber = nullptr;
|
||||
pNumber = new int(0);
|
||||
|
||||
cout << "size of pNumber: " << sizeof(pNumber) << endl;
|
||||
cout << "size of pNumber data: " << sizeof(*pNumber) << endl;
|
||||
|
||||
*pNumber = 567;
|
||||
|
||||
// pNumber = new int(0); // BAD BAD - Memory Leak, because we override an existing pointer address with a new one without saving the old one
|
||||
|
||||
// here are 100s of lines of code
|
||||
|
||||
if (pNumber != nullptr)
|
||||
{
|
||||
delete pNumber;
|
||||
pNumber = nullptr;
|
||||
}
|
||||
|
||||
// pointer as references
|
||||
//int number = 0;
|
||||
//changeInteger(number);
|
||||
//changeIntegerPerPointer(&number);
|
||||
//changeIntegerPerPointer(pNumber);
|
||||
//changeIntegerPerReference(number);
|
||||
|
||||
// smart pointer
|
||||
// unique_ptr -> only one owner exist for the object
|
||||
// shared_ptr -> can have multiple owners
|
||||
// weak_ptr -> is loose connection to a shared_ptr
|
||||
|
||||
unique_ptr<int> number = make_unique<int>(10);
|
||||
*number = 100;
|
||||
//unique_ptr<int> number2 = number; // compiler error - you can create a copy of an unique pointer
|
||||
unique_ptr<int> number2 = make_unique<int>(*number);
|
||||
|
||||
shared_ptr<int> number3 = make_shared<int>(20);
|
||||
shared_ptr<int> number4 = number3;
|
||||
*number3 = 200;
|
||||
*number4 = 2000;
|
||||
|
||||
number3.reset();
|
||||
|
||||
weak_ptr<int> weakNumber = number4;
|
||||
//*weakNumber = 20000; // compiler error, weak pointer have no direct access to a shared pointer, you have to create one
|
||||
|
||||
if (!weakNumber.expired())
|
||||
{
|
||||
shared_ptr<int> tmpSharedNumber = weakNumber.lock();
|
||||
*tmpSharedNumber = 20000;
|
||||
}
|
||||
|
||||
number4.reset();
|
||||
shared_ptr<int> tmpSharedNumber = weakNumber.lock();
|
||||
|
||||
// pointer-pointer
|
||||
if (createInteger(pNumber))
|
||||
{
|
||||
cout << "Create integer was succesful" << endl;
|
||||
}
|
||||
|
||||
if (createIntegerWithPointerPointer(&pNumber))
|
||||
{
|
||||
cout << "Create integer was succesful" << endl;
|
||||
}
|
||||
|
||||
if (pNumber != nullptr)
|
||||
{
|
||||
delete pNumber;
|
||||
pNumber = nullptr;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void changeInteger(int n)
|
||||
{
|
||||
n = 100;
|
||||
}
|
||||
|
||||
void changeIntegerPerPointer(int* pN)
|
||||
{
|
||||
cout << "address of pN: " << &pN << endl;
|
||||
|
||||
if (pN == nullptr) return; // BE CAREFUL - if you don't what you get, do a test before
|
||||
|
||||
*pN = 200;
|
||||
}
|
||||
|
||||
void changeIntegerPerReference(int& n)
|
||||
{
|
||||
n = 300;
|
||||
}
|
||||
|
||||
bool createInteger(int* pN)
|
||||
{
|
||||
pN = new int(0); // CAUTION - creates a MEMORY LEAK
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool createIntegerWithPointerPointer(int** ppN)
|
||||
{
|
||||
*ppN = new int(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{2fc9f683-346a-4a58-9294-db811a2eec20}</ProjectGuid>
|
||||
<RootNamespace>forwarddeclaration</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
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||||
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="functions.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="functions.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="functions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,3 @@
|
||||
#include "functions.h"
|
||||
|
||||
void functionE() {} // definition
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef _FUNCTIONS_H_
|
||||
#define _FUNCTIONS_H_
|
||||
|
||||
void functionE(); // declaration
|
||||
//void functionF() {} // defined & declared, linker error when included multiple times
|
||||
|
||||
#endif // _FUNCTIONS_H_
|
||||
@@ -0,0 +1,21 @@
|
||||
#include "functions.h"
|
||||
|
||||
void functionB() {} // declared & defined
|
||||
void functionC(); // declare
|
||||
void functionD(); // foward declare
|
||||
|
||||
int main()
|
||||
{
|
||||
//functionA(); // compiler error, because function is declared & defined after this call
|
||||
functionB(); // no error
|
||||
//functionC(); // linker error, because function is declared, but not defined
|
||||
functionD();
|
||||
functionE();
|
||||
//functionF(); // linker error, because header file was included multiple times with a definition
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void functionA() {} // declare & defined
|
||||
|
||||
void functionD() {} // definition
|
||||
Executable
+71
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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||||
#
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||||
/[Ll]ibrary/
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||||
/[Tt]emp/
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||||
/[Oo]bj/
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||||
/[Bb]uild/
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||||
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||||
/[Ll]ogs/
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# MemoryCaptures can get excessive in size.
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||||
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*.suo
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*.tmp
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*.user
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*.booproj
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*.svd
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*.mdb
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*.opendb
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*.VC.db
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*.pidb.meta
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*.pdb.meta
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*.aab
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||||
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using System.Collections.Generic;
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using Unity.Netcode;
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using UnityEngine;
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||||
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namespace DefaultNamespace
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{
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{
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[SerializeField] private Transform[] startPositions;
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private int _currentStartPositionIndex = 0;
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protected override void OnInSceneObjectsSpawned()
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{
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if (!IsServer) return;
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foreach (KeyValuePair<ulong, NetworkClient> client in NetworkManager.ConnectedClients)
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{
|
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Transform position = startPositions[_currentStartPositionIndex++ % startPositions.Length];
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NetworkObject player = Instantiate(playerPrefab, position.position, position.rotation);
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player.SpawnAsPlayerObject(client.Key);
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timeCreated: 1749655488
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|
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using System;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
public class NetworkPlayer : NetworkBehaviour
|
||||
{
|
||||
[SerializeField] private Camera camera;
|
||||
[SerializeField] private float speed = 10.0f;
|
||||
[SerializeField] private float rotationSpeed = 60.0f;
|
||||
[SerializeField] private Rigidbody bulletPrefab;
|
||||
[SerializeField] private float bulletForce = 50.0f;
|
||||
[SerializeField] private float initialHealth = 100.0f;
|
||||
|
||||
private NetworkVariable<float> _health = new NetworkVariable<float>(0);
|
||||
|
||||
public override void OnNetworkSpawn()
|
||||
{
|
||||
camera.gameObject.SetActive(IsLocalPlayer);
|
||||
|
||||
if (IsLocalPlayer)
|
||||
{
|
||||
_health.OnValueChanged += OnHealthChanged;
|
||||
}
|
||||
|
||||
if (IsServer)
|
||||
{
|
||||
_health.Value = initialHealth;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnNetworkDespawn()
|
||||
{
|
||||
if (IsLocalPlayer)
|
||||
{
|
||||
_health.OnValueChanged -= OnHealthChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnHealthChanged(float previousValue, float newValue)
|
||||
{
|
||||
// update health bar etc.
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!IsLocalPlayer) return;
|
||||
|
||||
if (Input.GetButtonDown("Fire1"))
|
||||
{
|
||||
ShootRpc();
|
||||
}
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (!IsLocalPlayer) return;
|
||||
|
||||
transform.Translate(
|
||||
(Vector3.right * Input.GetAxis("Horizontal") + Vector3.forward * Input.GetAxis("Vertical")) *
|
||||
(speed * Time.deltaTime));
|
||||
|
||||
transform.Rotate(Vector3.up, Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime);
|
||||
}
|
||||
|
||||
[Rpc(SendTo.Server)]
|
||||
private void ShootRpc()
|
||||
{
|
||||
Rigidbody bullet = Instantiate(bulletPrefab, transform.position + transform.forward, transform.rotation);
|
||||
bullet.GetComponent<NetworkObject>().Spawn();
|
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bullet.AddForce(transform.forward * bulletForce, ForceMode.Impulse);
|
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}
|
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}
|
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timeCreated: 1749657014
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@@ -0,0 +1,43 @@
|
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using System;
|
||||
using Unity.Netcode;
|
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using UnityEditor;
|
||||
using UnityEngine;
|
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using UnityEngine.EventSystems;
|
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using UnityEngine.SceneManagement;
|
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|
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namespace DefaultNamespace
|
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{
|
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public class StartGameButton : MonoBehaviour, IPointerClickHandler
|
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{
|
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#if UNITY_EDITOR
|
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[SerializeField] private SceneAsset sceneAsset;
|
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|
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private void OnValidate()
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{
|
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sceneName = sceneAsset.name;
|
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}
|
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#endif
|
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|
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[SerializeField, HideInInspector] private string sceneName;
|
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|
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private void Awake()
|
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{
|
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NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnected;
|
||||
}
|
||||
|
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private void OnDestroy()
|
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{
|
||||
NetworkManager.Singleton.OnClientConnectedCallback -= OnClientConnected;
|
||||
}
|
||||
|
||||
private void OnClientConnected(ulong obj)
|
||||
{
|
||||
gameObject.SetActive(NetworkManager.Singleton.IsServer);
|
||||
}
|
||||
|
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public void OnPointerClick(PointerEventData eventData)
|
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{
|
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NetworkManager.Singleton.SceneManager.LoadScene(sceneName, LoadSceneMode.Single);
|
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}
|
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}
|
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}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user