add collections
This commit is contained in:
@@ -9,6 +9,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "forward_declaration", "forw
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Classes", "Classes\Classes.vcxproj", "{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Classes", "Classes\Classes.vcxproj", "{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Collections", "Collections\Collections.vcxproj", "{1B177393-37B1-4C7B-BCF0-163991832930}"
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EndProject
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Global
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Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|ARM64 = Debug|ARM64
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Debug|ARM64 = Debug|ARM64
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@@ -55,6 +57,18 @@ Global
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x64.Build.0 = Release|x64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x64.Build.0 = Release|x64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x86.ActiveCfg = Release|Win32
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x86.ActiveCfg = Release|Win32
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x86.Build.0 = Release|Win32
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x86.Build.0 = Release|Win32
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{1B177393-37B1-4C7B-BCF0-163991832930}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{1B177393-37B1-4C7B-BCF0-163991832930}.Debug|ARM64.Build.0 = Debug|ARM64
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{1B177393-37B1-4C7B-BCF0-163991832930}.Debug|x64.ActiveCfg = Debug|x64
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{1B177393-37B1-4C7B-BCF0-163991832930}.Debug|x64.Build.0 = Debug|x64
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||||||
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{1B177393-37B1-4C7B-BCF0-163991832930}.Debug|x86.ActiveCfg = Debug|Win32
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||||||
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{1B177393-37B1-4C7B-BCF0-163991832930}.Debug|x86.Build.0 = Debug|Win32
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||||||
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{1B177393-37B1-4C7B-BCF0-163991832930}.Release|ARM64.ActiveCfg = Release|ARM64
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||||||
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{1B177393-37B1-4C7B-BCF0-163991832930}.Release|ARM64.Build.0 = Release|ARM64
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{1B177393-37B1-4C7B-BCF0-163991832930}.Release|x64.ActiveCfg = Release|x64
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{1B177393-37B1-4C7B-BCF0-163991832930}.Release|x64.Build.0 = Release|x64
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{1B177393-37B1-4C7B-BCF0-163991832930}.Release|x86.ActiveCfg = Release|Win32
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{1B177393-37B1-4C7B-BCF0-163991832930}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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@@ -159,6 +159,7 @@
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@@ -1,8 +1,9 @@
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#include "Entity.h"
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#include "Entity.h"
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#include <iostream>
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Entity::Entity()
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Entity::Entity()
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{
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{
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}
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}
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Entity::Entity(std::string name) : name(name)
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Entity::Entity(std::string name) : name(name)
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@@ -1,3 +1,5 @@
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#include <format>
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#include "Monster.h"
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#include "Monster.h"
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Monster::Monster(int strength) : Entity("My Monster"), _strength(strength)
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Monster::Monster(int strength) : Entity("My Monster"), _strength(strength)
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@@ -5,10 +7,34 @@ Monster::Monster(int strength) : Entity("My Monster"), _strength(strength)
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this->name = "My Monster";
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this->name = "My Monster";
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}
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}
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//Monster Monster::Create(Monsters type)
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//{
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// Monster monster;
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// switch (type)
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// {
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// case Ork:
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// monster._strength = 10;
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// monster._speed = 1.0f;
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// break;
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// case Troll:
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// monster._strength = 5;
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// monster._speed = 3.0f;
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// break;
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// case Elve:
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// monster._strength = 1;
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// monster._speed = 10.0f;
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// break;
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// default:
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// break;
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// }
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//
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// return monster;
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//}
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std::string Monster::ToString()
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std::string Monster::ToString()
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{
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{
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return name + " " + "(" + std::to_string(_strength) + ")";
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//return name + " " + "(" + std::to_string(_strength) + ")";
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// TODO: show format
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return std::format("{} ({})", name, _strength);
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}
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}
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int Monster::Compare(ICompareable* other)
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int Monster::Compare(ICompareable* other)
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@@ -2,15 +2,25 @@
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#include "Entity.h"
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#include "Entity.h"
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#include "ICompareable.h"
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#include "ICompareable.h"
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//enum Monsters
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//{
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// Ork,
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// Troll,
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// Elve
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//};
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class Monster : public Entity, public ICompareable
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class Monster : public Entity, public ICompareable
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{
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{
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public:
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public:
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Monster(int strength);
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Monster(int strength);
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//static Monster Create(Monsters type);
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virtual void Move() = 0; // abstract (pure virtual method)
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virtual void Move() = 0; // abstract (pure virtual method)
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std::string ToString() override;
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std::string ToString() override;
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int Compare(ICompareable* other) override;
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int Compare(ICompareable* other) override;
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protected:
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protected:
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int _strength = 0;
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int _strength = 0;
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};
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float _speed = 0.0f;
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};
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@@ -12,6 +12,7 @@ int main()
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entity.name = "My Entity";
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entity.name = "My Entity";
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//Monster monster; // can't be instantiated, because Monster is abstract
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//Monster monster; // can't be instantiated, because Monster is abstract
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//Monster monster2 = Monster::Create(Monsters::Ork);
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Ork ork;
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Ork ork;
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ork.name = "My Ork";
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ork.name = "My Ork";
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@@ -0,0 +1,190 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{1b177393-37b1-4c7b-bcf0-163991832930}</ProjectGuid>
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<RootNamespace>Collections</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||||
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<PlatformToolset>v143</PlatformToolset>
|
||||||
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
|
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<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
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<ConformanceMode>true</ConformanceMode>
|
||||||
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</ClCompile>
|
||||||
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<Link>
|
||||||
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<SubSystem>Console</SubSystem>
|
||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
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</ClCompile>
|
||||||
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<Link>
|
||||||
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<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
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<OptimizeReferences>true</OptimizeReferences>
|
||||||
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<GenerateDebugInformation>true</GenerateDebugInformation>
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|
||||||
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|
||||||
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<Link>
|
||||||
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|
||||||
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|
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|
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|
<SDLCheck>true</SDLCheck>
|
||||||
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
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<SubSystem>Console</SubSystem>
|
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|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
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<OptimizeReferences>true</OptimizeReferences>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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|
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|
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|
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|
<ConformanceMode>true</ConformanceMode>
|
||||||
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</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
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|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
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|
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
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|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
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|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
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|
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|
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|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
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|
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|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
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|
<ImportGroup Label="ExtensionTargets">
|
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|
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|
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|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,114 @@
|
|||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <list>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
#define INT_LIST list<int> // simple text replacement
|
||||||
|
|
||||||
|
// type definitions
|
||||||
|
typedef list<int> IntegerList;
|
||||||
|
typedef IntegerList::iterator IntListIterator;
|
||||||
|
|
||||||
|
void printArray(int numbers[]);
|
||||||
|
void printArray(int numbers[], int count);
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// C Arrays
|
||||||
|
int numbers[10];
|
||||||
|
|
||||||
|
for (size_t i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
numbers[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
numbers[0] = 10;
|
||||||
|
|
||||||
|
cout << "numbers[5]: " << numbers[5] << endl;
|
||||||
|
|
||||||
|
int numbers2[] = { 0, 1, 2, 3, 4, 5 };
|
||||||
|
int numbers3[10] = { 0, 1, 2, 3, 4, 5 };
|
||||||
|
|
||||||
|
// 2d array - 10 rows, 5 columns
|
||||||
|
int numbers4[10 * 5];
|
||||||
|
numbers4[3 + 7 * 5] = 10; // 3rd column, 7th row
|
||||||
|
|
||||||
|
// size have to be always const, except by using pointers
|
||||||
|
const int count = 10;
|
||||||
|
int numbers5[count];
|
||||||
|
|
||||||
|
int length = sizeof(numbers2) / sizeof(numbers2[0]); // works locally only
|
||||||
|
for (size_t i = 0; i < std::size(numbers2); i++) // size is working locally only
|
||||||
|
{
|
||||||
|
cout << numbers2[i] << " ";
|
||||||
|
}
|
||||||
|
cout << endl;
|
||||||
|
|
||||||
|
cout << "sizeof(numbers2): " << sizeof(numbers2) << endl;
|
||||||
|
|
||||||
|
printArray(numbers2);
|
||||||
|
printArray(numbers2, std::size(numbers2));
|
||||||
|
|
||||||
|
// stl collections
|
||||||
|
vector<int> numbers6;
|
||||||
|
vector<int> numbers7 = { 0, 1, 2, 3 };
|
||||||
|
numbers6.push_back(10); // add an item at the end
|
||||||
|
numbers6.pop_back(); // remove an item at the end
|
||||||
|
numbers7[2] *= 10;
|
||||||
|
vector<int> numbers8;
|
||||||
|
numbers8.reserve(100);
|
||||||
|
cout << "size of numbers8: " << numbers8.size() << endl;
|
||||||
|
cout << "capacity of numbers8: " << numbers8.capacity() << endl;
|
||||||
|
printArray(numbers7.data(), numbers7.size());
|
||||||
|
|
||||||
|
list<int> numbersList;
|
||||||
|
numbersList.push_back(10);
|
||||||
|
numbersList.push_front(100);
|
||||||
|
//numbersList[1] = 200; // random access is not available for lists
|
||||||
|
list<int>::iterator it = numbersList.begin();
|
||||||
|
for (; it != numbersList.end(); it++)
|
||||||
|
{
|
||||||
|
cout << *it << " ";
|
||||||
|
}
|
||||||
|
cout << endl;
|
||||||
|
numbersList.insert(--it, 20);
|
||||||
|
for (it = numbersList.begin(); it != numbersList.end(); it++)
|
||||||
|
{
|
||||||
|
cout << *it << " ";
|
||||||
|
}
|
||||||
|
cout << endl;
|
||||||
|
|
||||||
|
for (int n : numbersList)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for_each(numbers7.begin(), numbers7.end(), [](const int& n) {
|
||||||
|
cout << n << " ";
|
||||||
|
});
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void printArray(int numbers[])
|
||||||
|
{
|
||||||
|
int length = sizeof(numbers) / sizeof(numbers[0]); // works not outside of local scope
|
||||||
|
cout << "sizeof(numbers2): " << sizeof(numbers) << endl;
|
||||||
|
|
||||||
|
//for (size_t i = 0; i < std::size(numbers); i++) // size is not working outside of local scope
|
||||||
|
//{
|
||||||
|
// cout << numbers[i] << " ";
|
||||||
|
//}
|
||||||
|
//cout << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void printArray(int numbers[], int count)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
cout << numbers[i] << " ";
|
||||||
|
}
|
||||||
|
cout << endl;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user