add simulation project
add lightmapping example
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using System;
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using UnityEngine;
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public class DeactivateAtStartup : MonoBehaviour
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{
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private void Awake()
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{
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gameObject.SetActive(false);
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}
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}
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fileFormatVersion: 2
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guid: b33cb471bd0dc49a7b2a30539c04097b
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