add forward declaration examples
add class & inheritance examples
This commit is contained in:
+29
-1
@@ -1,10 +1,14 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.13.35828.75 d17.13
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VisualStudioVersion = 17.13.35828.75
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|
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "forward_declaration", "forward_declaration\forward_declaration.vcxproj", "{2FC9F683-346A-4A58-9294-DB811A2EEC20}"
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EndProject
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{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Debug|x86.Build.0 = Debug|Win32
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{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|x64.Build.0 = Release|x64
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{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|x86.ActiveCfg = Release|Win32
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{2FC9F683-346A-4A58-9294-DB811A2EEC20}.Release|x86.Build.0 = Release|Win32
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|ARM64.ActiveCfg = Debug|ARM64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|ARM64.Build.0 = Debug|ARM64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x64.ActiveCfg = Debug|x64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x64.Build.0 = Debug|x64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x86.ActiveCfg = Debug|Win32
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Debug|x86.Build.0 = Debug|Win32
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|ARM64.ActiveCfg = Release|ARM64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|ARM64.Build.0 = Release|ARM64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x64.ActiveCfg = Release|x64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x64.Build.0 = Release|x64
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{467AD272-2BB3-41B7-9B74-7D193D7D2AE9}.Release|x86.ActiveCfg = Release|Win32
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@@ -0,0 +1,200 @@
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@@ -0,0 +1,48 @@
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@@ -0,0 +1,16 @@
|
||||
#include "Entity.h"
|
||||
|
||||
Entity::Entity()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Entity::Entity(std::string name) : name(name)
|
||||
{
|
||||
//this->name = name;
|
||||
}
|
||||
|
||||
std::string Entity::ToString()
|
||||
{
|
||||
return name;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
|
||||
class Entity
|
||||
{
|
||||
public:
|
||||
Entity();
|
||||
Entity(std::string name);
|
||||
|
||||
virtual std::string ToString();
|
||||
|
||||
std::string name = "";
|
||||
|
||||
}; // IMPORTANT: semicolon at the end
|
||||
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class ICompareable
|
||||
{
|
||||
public:
|
||||
virtual int Compare(ICompareable* other) = 0;
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "Monster.h"
|
||||
|
||||
Monster::Monster(int strength) : Entity("My Monster"), _strength(strength)
|
||||
{
|
||||
this->name = "My Monster";
|
||||
}
|
||||
|
||||
std::string Monster::ToString()
|
||||
{
|
||||
return name + " " + "(" + std::to_string(_strength) + ")";
|
||||
// TODO: show format
|
||||
}
|
||||
|
||||
int Monster::Compare(ICompareable* other)
|
||||
{
|
||||
// TODO: implement later
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include "Entity.h"
|
||||
#include "ICompareable.h"
|
||||
|
||||
class Monster : public Entity, public ICompareable
|
||||
{
|
||||
public:
|
||||
Monster(int strength);
|
||||
|
||||
virtual void Move() = 0; // abstract (pure virtual method)
|
||||
std::string ToString() override;
|
||||
int Compare(ICompareable* other) override;
|
||||
|
||||
protected:
|
||||
int _strength = 0;
|
||||
};
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "Ork.h"
|
||||
|
||||
Ork::Ork() : Monster(10)
|
||||
{
|
||||
//this->_strength = 10;
|
||||
this->name = "My Ork";
|
||||
}
|
||||
|
||||
void Ork::Move()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include "Monster.h"
|
||||
|
||||
class Ork : public Monster
|
||||
{
|
||||
public:
|
||||
Ork();
|
||||
|
||||
void Move() override;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
struct Vector3
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
Vector3() : x(0.0f), y(0.0f), z(0.0f) {}
|
||||
Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
|
||||
};
|
||||
@@ -0,0 +1,27 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "Entity.h"
|
||||
#include "Ork.h"
|
||||
#include "Vector3.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
Entity entity; // this is an entity instance
|
||||
entity.name = "My Entity";
|
||||
|
||||
//Monster monster; // can't be instantiated, because Monster is abstract
|
||||
|
||||
Ork ork;
|
||||
ork.name = "My Ork";
|
||||
ork.Move();
|
||||
|
||||
cout << entity.ToString() << endl;
|
||||
cout << ork.ToString() << endl;
|
||||
|
||||
Vector3 position(1.0f, 3.0f, -5.0f);
|
||||
position.y = 0.0f;
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,194 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{2fc9f683-346a-4a58-9294-db811a2eec20}</ProjectGuid>
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||||
<RootNamespace>forwarddeclaration</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
|
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="functions.cpp" />
|
||||
<ClCompile Include="main.cpp" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="functions.h" />
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||||
</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
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</Project>
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@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||
</Filter>
|
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="functions.cpp">
|
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<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="functions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,3 @@
|
||||
#include "functions.h"
|
||||
|
||||
void functionE() {} // definition
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef _FUNCTIONS_H_
|
||||
#define _FUNCTIONS_H_
|
||||
|
||||
void functionE(); // declaration
|
||||
//void functionF() {} // defined & declared, linker error when included multiple times
|
||||
|
||||
#endif // _FUNCTIONS_H_
|
||||
@@ -0,0 +1,21 @@
|
||||
#include "functions.h"
|
||||
|
||||
void functionB() {} // declared & defined
|
||||
void functionC(); // declare
|
||||
void functionD(); // foward declare
|
||||
|
||||
int main()
|
||||
{
|
||||
//functionA(); // compiler error, because function is declared & defined after this call
|
||||
functionB(); // no error
|
||||
//functionC(); // linker error, because function is declared, but not defined
|
||||
functionD();
|
||||
functionE();
|
||||
//functionF(); // linker error, because header file was included multiple times with a definition
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void functionA() {} // declare & defined
|
||||
|
||||
void functionD() {} // definition
|
||||
Reference in New Issue
Block a user