add forward declaration examples
add class & inheritance examples
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<ItemGroup>
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<ClCompile Include="Entity.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Monster.cpp" />
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<ClCompile Include="Ork.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Entity.h" />
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<ClInclude Include="ICompareable.h" />
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<ClInclude Include="Monster.h" />
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<ClInclude Include="Ork.h" />
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<ClInclude Include="Vector3.h" />
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@@ -0,0 +1,48 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Entity.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Monster.cpp">
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<Filter>Source Files</Filter>
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<ClCompile Include="Ork.cpp">
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<Filter>Source Files</Filter>
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<ItemGroup>
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<ClInclude Include="Entity.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Monster.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="Ork.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ICompareable.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="Vector3.h">
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@@ -0,0 +1,16 @@
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#include "Entity.h"
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Entity::Entity()
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{
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}
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Entity::Entity(std::string name) : name(name)
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{
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//this->name = name;
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}
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std::string Entity::ToString()
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{
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return name;
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}
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@@ -0,0 +1,14 @@
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#pragma once
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#include <string>
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class Entity
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{
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public:
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Entity();
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Entity(std::string name);
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virtual std::string ToString();
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std::string name = "";
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}; // IMPORTANT: semicolon at the end
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@@ -0,0 +1,7 @@
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#pragma once
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class ICompareable
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{
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public:
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virtual int Compare(ICompareable* other) = 0;
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};
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@@ -0,0 +1,18 @@
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#include "Monster.h"
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Monster::Monster(int strength) : Entity("My Monster"), _strength(strength)
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{
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this->name = "My Monster";
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}
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std::string Monster::ToString()
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{
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return name + " " + "(" + std::to_string(_strength) + ")";
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// TODO: show format
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}
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int Monster::Compare(ICompareable* other)
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{
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// TODO: implement later
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return 0;
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}
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@@ -0,0 +1,16 @@
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#pragma once
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#include "Entity.h"
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#include "ICompareable.h"
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class Monster : public Entity, public ICompareable
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{
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public:
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Monster(int strength);
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virtual void Move() = 0; // abstract (pure virtual method)
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std::string ToString() override;
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int Compare(ICompareable* other) override;
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protected:
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int _strength = 0;
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};
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@@ -0,0 +1,11 @@
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#include "Ork.h"
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Ork::Ork() : Monster(10)
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{
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//this->_strength = 10;
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this->name = "My Ork";
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}
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void Ork::Move()
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{
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}
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@@ -0,0 +1,11 @@
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#pragma once
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#include "Monster.h"
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class Ork : public Monster
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{
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public:
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Ork();
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void Move() override;
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};
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@@ -0,0 +1,11 @@
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#pragma once
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struct Vector3
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{
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float x;
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float y;
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float z;
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Vector3() : x(0.0f), y(0.0f), z(0.0f) {}
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Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
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};
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@@ -0,0 +1,27 @@
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#include <iostream>
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#include "Entity.h"
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#include "Ork.h"
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#include "Vector3.h"
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using namespace std;
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int main()
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{
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Entity entity; // this is an entity instance
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entity.name = "My Entity";
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//Monster monster; // can't be instantiated, because Monster is abstract
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Ork ork;
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ork.name = "My Ork";
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ork.Move();
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cout << entity.ToString() << endl;
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cout << ork.ToString() << endl;
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Vector3 position(1.0f, 3.0f, -5.0f);
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position.y = 0.0f;
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return 0;
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}
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